Create and animate dynamic
circle meshes! Being able to change the number of elements, all radii and angles on the fly makes this an ideal choice for
progress circles and simple
visual effects. - The meshes are only regenerated when something actually changed!
Works on all platforms, scripts are written in C# - put the scripts into the Standard Assets folder to dynamically access them from UnityScript!
Have a look at the included demo-scene below, or check out dynamic circles in our game
NEW ORBIT